From Graphic Novels to Games: How Transmedia Studios Like The Orangery Feed the Game Pipeline
How The Orangery and WME are reshaping game pipelines — and the must-do checklist for studios acquiring transmedia IP.
Hook: Why developers are hunting transmedia IP — and why it's harder than it looks
Finding the right intellectual property to power a new game is one of the most frustrating, highest-stakes tasks a studio faces. Publishers and indie teams alike complain that great ideas are everywhere, but legal clarity, cross-media readiness, and true monetizable fanbases are rare. Enter transmedia IP studios — organizations that curate, refine, and package story worlds specifically to travel between comics, TV, and games. The Orangery's January 2026 signing with WME is the clearest signal yet that this model is moving from boutique to mainstream.
The big development in 2026: The Orangery joins WME — why that matters
On Jan. 16, 2026, Variety reported that The Orangery, a European transmedia studio founded by Davide G.G. Caci, signed with William Morris Endeavor (WME). The Orangery controls graphic-novel IP such as the sci-fi series Traveling to Mars and the mature-romance Sweet Paprika. That deal is shorthand for two important shifts publishers and developers need to track:
- IP-first packaging is professionalizing: With representation from a major talent and rights agency, transmedia studios can package IP with attached talent, financiers, and cross-platform strategies — reducing friction for game adaptations.
- European IP is now globally bankable: Agencies like WME bridge regional markets and accelerate deals with North American and Asian publishers that previously ignored smaller domestic comics ecosystems.
What transmedia IP studios do — and why they're valuable to game teams
Transmedia studios are not just “comic houses.” Their value to game creators is practical and repeatable:
- They retain consolidated rights across media (comic, TV, film, interactive), simplifying clearance.
- They maintain asset libraries — high-resolution character art, environment bibles, voice references — that cut pre-production time.
- They produce serialized narrative content that can be monetized alongside a game's lifecycle (DLC tie-ins, seasonal content tied to new comic issues).
- They have relationships with agencies, talent, and streaming platforms that can accelerate cross-promotion and co-development.
For developers, that means less time tracking down creators, fewer unknown legal encumbrances, and more ready-to-use narrative scaffolding.
Case study: The Orangery — what its catalog signals to developers
The Orangery's two headline properties provide a quick template for why publishers are paying attention:
- Traveling to Mars: Sci-fi IP with built-in worldbuilding. Such properties often come with maps, faction designs, and serialized lore — ideal for open-world or narrative-driven single-player games.
- Sweet Paprika: Mature, character-centric material that can translate into narrative adventure, dating-sim hybrids, or episodic visual novels aimed at older audiences.
Those titles show genre range — one IP that's broad and franchise-friendly, another that targets niche but highly engaged audiences. WME representation fast-tracks both types to different types of game partners: large publishers hungry for sandbox-ready worlds, and mid-size studios specializing in narrative monetization.
How WME accelerates game adaptations
Representation from WME gives a transmedia studio three distinct advantages when courting game partners:
- Packaging power: WME can attach showrunners, writers, or celebrity talent up front — increasing a game's pitch value and investor interest.
- Distribution access: WME's relationships with platform holders and publishers shorten the path to term sheets and co-development agreements.
- Cross-market negotiation: Agencies are experienced with complex licensing terms and can negotiate carve-outs for different territories and platforms, which is crucial for global game releases.
Put simply: WME does the heavy lifting that most small IP holders can't — and that lowers transaction costs for game studios.
Practical checklist: What developers must verify before acquiring transmedia IP
Buying or licensing a piece of transmedia IP can feel like a fast track to audiences — until you hit a buried clause that kills your roadmap. Use this checklist as your starting point.
- Chain of title verification: Confirm the studio holds both copyright and derivative-rights. Verify that all creators (writers, artists, co-creators) assigned or licensed necessary rights.
- Scope of license: Define whether the license covers interactive adaptations, specific platforms (console, PC, mobile, cloud), and geographies.
- Term and renewal mechanics: Set clear option windows and renewal triggers tied to development milestones — not vague “extensions upon request.”
- Exclusivity: Is the license exclusive by platform, territory, or genre? Non-exclusive deals can undercut long-term value.
- Derivative works and sequels: Negotiate who owns new characters, locations, or storylines created for the game and whether the licensor can reuse them in other media.
- Creative approval rights: Limit the licensor’s creative veto to reasonable, time-bound review processes — avoid perpetual approval rights that stall updates and patches.
- Merchandising and ancillary rights: Clarify merchandising, DLC, and live-service monetization rights, plus revenue splits for each category.
- Audit and accounting: Secure audit rights and transparent reporting mechanisms for royalties, including platform-specific grossing complexities.
- Termination and reversion clauses: Establish reversion triggers if the developer fails to meet milestones, and spell out reversion mechanics for IP created by the developer.
- Moral rights and moral clauses: In many European jurisdictions, moral rights cannot be waived or require special handling — plan for this in contracts.
- AI and content generation: Add explicit language permitting (or limiting) the use of generative AI for game assets and narrative expansions, and address ownership of AI-derived content.
Negotiation tactics developers should use
Negotiation with transmedia studios (especially those represented by WME) is as much about speed as it is about terms. Use these practical tactics:
- Start with an option agreement: A short-term, capped-cost option gives you time for due diligence while securing exclusivity.
- Tie extensions to performance milestones: Use funding or development-based milestones (e.g., completion of vertical slice, co-financing secured) to trigger option renewals.
- Carve out platform-specific exclusivity: If you can't get full exclusivity, negotiate for console/PC exclusivity or first-look on sequels and spin-offs.
- Use escrow for deliverables: Have key assets (art, scripts, bibles) placed in escrow to guarantee access if the relationship sours.
- Cap approval windows: Limit licensor review to a maximum number of days per deliverable to avoid development bottlenecks.
How to leverage graphic novels specifically during development
Graphic novels are a uniquely practical source for game development because they provide visual language, pacing, and episode-ready narratives. Here are immediate ways to extract value:
- Use the art bible: High-res panels, character turnarounds, and environmental art shorten concepting time and create a coherent visual identity.
- Adapt serialized structure: Convert comic issue beats into game missions, side quests, or episodic content patches to align release calendars.
- Cross-promote releases: Time comic issues and major patches or DLC so each medium drives the other’s discovery.
- Turn narrative beats into cinematic sequences: Panels make storyboards. Convert those directly into pre-rendered or in-engine cinematics to save writer/director time.
Market dynamics in 2026: Why now is different
Three industry shifts in late 2025–early 2026 change the calculus for adopting transmedia IP:
- Publishers favor proven audiences: After a series of risky original IP launches, many publishers are prioritizing IP with existing fanbases — graphic novels and webcomics score high here.
- Agencies are packaging multi-right deals: Representation by firms like WME means IP isn't being sold as a single bolt-on — it's offered as a pipeline for TV, film, and games simultaneously.
- AI content tools are mainstream but legally ambiguous: Studios increasingly rely on generative tools for asset creation; developers must ensure licenses explicitly cover AI usage to avoid downstream disputes.
Red flags to watch for in transmedia licensing deals
Don't sign until you investigate these common pitfalls:
- Undisclosed third-party agreements: Some graphic-novel creators have pre-existing deals with foreign publishers or merch partners — these can carve up rights you need.
- Vague derivative-work definitions: If the contract doesn't clearly define what constitutes a derivative, you may lose future control over game-created IP.
- Moral rights complications: In territories like France and Italy, moral rights can limit modifications to characters or storylines.
- Overbroad approval clauses: Endless creative oversight from an IP holder can cripple live ops and post-launch updates.
"Treat transmedia IP as a platform, not a product. The best deals give you the runway to build — not permission slips to ask for permission."
Timeline and development model for an IP-first game adaptation
Here's a practical timeline that reflects how WME-packaged deals are moving in 2026:
- 0–3 months: Option agreement signed; initial deliverables (bible, artwork) escrowed; NDA and due diligence completed.
- 3–6 months: Vertical slice production using comic art; pitch to publishers/platforms, often with talent attachments from the agency.
- 6–18 months: Full production; iterative approval cycles (capped); preparation for simultaneous comic tie-ins and marketing campaigns.
- 18–30 months: Launch + live operations; serialized content cadence aligned with new comic issues and multi-platform promotion.
Final, practical takeaways for developers
If you're a studio considering transmedia IP or negotiating with a WME-represented studio like The Orangery, prioritize these actions:
- Do your chain-of-title homework: Get certificates of assignment and written clearances from all credited creators.
- Build AI language into the deal: Explicitly permit safe use of generative tools and define ownership of outputs.
- Negotiate reversion and sequel rights: Make sure the developer retains rights to game-created content or secures favorable first-look terms for sequels.
- Use short, extension-tied options: Protect yourselves from paying for rights you can't develop on time.
- Lock down deliverables in escrow: Ensure your team gets the art and narrative assets you paid for, even if the relationship ends.
Why transmedia studios and agencies will keep reshaping game pipelines
By 2026, the combination of IP-rich graphic-novel catalogs and agency packaging power is creating an efficient funnel for the game industry. Studios like The Orangery — now amplified by WME's global reach — are lowering barriers for developers to access polished, audience-proven worlds. That doesn't remove the risk: legal complexity, moral-rights issues, and the new frontier of AI rights remain tricky. But with the right contract discipline and production playbook, developers can turn transmedia IP into less risk and more runway for creative, commercial success.
Call to action
If you're a developer preparing to negotiate a transmedia license, start with the essentials: get a chain-of-title audit, insist on clear AI rights, and structure option windows around development milestones. Download our free "Transmedia IP Acquisition Checklist" to walk your team through every clause you need to vet. Want hands-on analysis? Submit your deal memo to our editorial team for a feature or reach out for a quick consult with an attorney who specializes in interactive IP. Stay ahead of the pipeline — subscribe for weekly coverage of transmedia deals, publisher strategies, and legal hacks that keep your games live and profitable.
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
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